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The Elder Scrolls III: Morrowind
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The Elder Scrolls III: Morrowind cover art

The Elder Scrolls III: MorrowindGame

Takes place on Vvardenfell, an island in the Dunmer (Dark Elf) province of Morrowind, part of the continent of Tamriel. The central quests concern the deity Dagoth Ur, housed within the volcanic Red Mountain, who seeks to gain power and break Morrowind free from Imperial reign.
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The Elder Scrolls III: Morrowind
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The Elder Scrolls III: Morrowind
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The Elder Scrolls III: Morrowind FAQ


Which perspective do you play from in The Elder Scrolls III: Morrowind?
The Elder Scrolls III: Morrowind has both first-person and third-person modes.

Can I customize my character in The Elder Scrolls III: Morrowind?
Yes, you can customize your character in The Elder Scrolls III: Morrowind.

Can I level up in The Elder Scrolls III: Morrowind?
Yes, you can gain experience and level up in The Elder Scrolls III: Morrowind.

seriesThe Elder Scrolls
developerBethesda Game Studios
publisherBethesda Softworks
Ubisoft

composerJeremy Soule
release date
NAMay 1st, 2002
EUMay 2nd, 2002

Single PlayerFantasyRPGOpen WorldMedievalEquipmentInventory & ItemsLevel UpsMagic / PowersFirst-PersonThird-PersonCustom CharactersLow Spec
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In-Game Locations1
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addedby blustrkr
on June 6th, 2012

Developer Updates / Related News


Accidentally thrusting Morrowind to death just got more difficult, thanks to engine reimplemention OpenMW's chunky new update
We've all done it. One moment, you're playing "The Elder Scrolls 3". Then, boom, you pass the thrust and everything implodes. Thankfully, the latest update to "OpenMW" - the open source engine reimplementation that's one of the the best ways to play Morrowind on modern hardware - includes measures to stop this thrusting from accidentally breaking the game. "Read more"
One of the best ways to play Morrowind just got better with improved scripting support for magic mods and a host of crash fixes
Morrowind, the gloomiest and mushroomiest of all the Elder Scrolls games, is getting on in years—and it was never the most polished game in town, even upon its release a whopping 24 years ago. If you're sick of those rough edges, you need look no further than OpenMW, a fanmade open-source engine which makes the game play nice with modern hardware and operating systems. If that sounds like your thing, you'll be pleased to know it just got "a huge update"... "Read more."
Morrowind modder returns to remake a 20-year-old epic—a beloved 'Discworld, not Monty Python' project that's 'unexpectedly lore-friendly'
It is one of life's greatest privileges to witness the completion of a masterpiece. Imagine Michelangelo putting the final taut lines on David. Imagine shooting the final scene for Mulholland Drive. Now stop imagining. You're here. You're seeing it. "Muffinwind Rebaked" is done... "Read more."
Morrowind mega-mod Skywind looks so good, even if it's still not finished
May is finally upon us, and that means three things: The weather is starting to suck less, Canada's oldest official holiday is approaching (happy birthday, Queen Victoria), and it's time to catch up on what's happening with "Skywind", the mega-mod that seeks to recreate Morrowind, the greatest Elder Scrolls game ever, using the newer technology of Skyrim... "Read more."
Morrowind in Elden Ring mod is now "mostly playable", despite the fact its creator's "entire existence has been consumed with interpreting gibberish code"
Regular RPS readers might remember me writing a couple of times last year about a modder "kicking off" an attempt at porting "Morrowind" into "Elden Ring". Their "early progress" looked promising, if living under the cloud of several complex things the group would have to figure out in some form to get it working. After about half a year of major updateless silence, modder InfernoPlus has emerged from the dungeons of Vvardenfell to reveal that the mod's now "mostly playable", following several months of...
Disgusting! Depraved monster adds effective quest markers to Morrowind, shows no remorse
What makes "Read more."
New Morrowind mod not only adds Sekiro parry, it quietly overhauls the RPG's most controversial mechanic
Look, the Elder Scrolls series has never had great combat, but 2002's Morrowind and the games before it are the worst offenders. A new mod for the OpenMW source port could be just the thing to make the open world clunker sing, though: It adds a Sekiro-style perfect block parry, as well as one of the most cleverly balanced overhauls of Morrowind's controversial percent-chance-to-hit system I've seen... "Read more."
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