Source 2Game Engine

The newest version of Valve Corporation's game engine. Planning began after the release of Half-Life 2: Episode Two in 2007. It features support for the Vulkan graphics API, a new in-house physics engine called Rubikon (instead of third-party Havok tools), and more efficient content creation.

Related Engines


This is a new feature, and as such more games are being connected with engines all the time.

Please be patient with us! If you'd like to suggest something we're missing, please let us know in the forums!
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